How to reference an array of scripts from another script in Unity
How to reference an array of scripts from another script in Unity

How to reference an array of scripts from another script in Unity

2014, Apr 22    

Just a quick and dirty tip (actually, more of a reminder for myself), probably there’s a better way but for now it worked for me… Basically in Unity I needed a quick way to reference a list of scripts from another script. The idea is to have a “main” script holding a list of sub-scripts used to create instances of different game objects (some kind of dynamic factory). The first step is to create a base class for the sub scripts:

[csharp]

using UnityEngine;

public abstract class HazardCreator : MonoBehaviour {
public abstract GameObject CreateHazard ();
}

[/csharp]

then some subclasses:

[csharp]

public class EnemyCreator : HazardCreator {
public override GameObject CreateHazard(){ ….. }
}

public class AsteroidCreator: HazardCreator {
public override GameObject CreateHazard(){ ….. }
}

[/csharp]

then in the game hierarchy I created a GameObject used as “controller” and a child GameObject that contains all the factory scripts. As last step I assigned a script to the “controller” GameObject:

[csharp]

public class GameController : MonoBehaviour {
void Start ()
{
var factories = this.GetComponentsInChildren(); if(null != factories && 0 != factories.Length) Debug.Log("Found " + factories.Length + " hazard creators"); } }

[/csharp]

As you may easily notice, the call to GetComponentsInChildren is helping us getting all the scripts inheriting from the HazardCreator base class 🙂

 

 

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