Hexagonal Map Rendering
2013, Oct 04
I’m still working on my Hexagonal Map Renderer in my spare time and I decided to create a project on GitHub to better keep track of the changes .
Features so far:
- Hexagonal tiles
- Map culling
- Picking
- Pathfinding using A*
Here’s the link: https://github.com/mizrael/hex-map
I’ve used a couple of external resources to help with the development: